Bridge WarHeroes. Armies. One bridge.
Your power stone
10,000 / 10,000Destroy the opposing power stone
00:00Skirmish
Enemy power stone
10,000 / 10,000Destroy the opposing power stone
THE UNREMEMBERED BRIDGETwo towns. One ancient crossing.
Choose your hero to enter the battlefield.

Choose your hero

Army commander
Lv. 1
Health
0
Mana
0
Duel heroes & elite troops

Build your army

B: visit town to build

Bridge War

The bridge remembers no kings.

Two towns above an endless chasm. Two stones that could awaken magic.
Duel rival heroes, break the horde, and raise your army among the ruins.

Lead a team of AI commanders against the opposing army.
Each commander has two forms, eight building choices, and 20 building slots.

Original browser strategy game inspired by Castle Fight. Game fieldguide ↗

Claim the ancient crossing.

  1. Move and duel. On the battlefield, right-click open stone to move or an enemy to chase and auto-attack. Left-click a unit or structure to inspect it. Movement keys never move both your hero and camera.
  2. Change your form. In the ability panel, “Duel form” favors single targets. Press Tab to switch to “Horde form,” then use Q W E R to clear armies. Horde damage against heroes is only 20%. Switching keeps all eight cooldowns. Aim your cursor on the battlefield before casting; hover each ability for its effect.
  3. Visit town and build. Press B or click “Visit town” after 5 seconds without hero combat. You teleport home and leave an echo on the bridge. Choose one of your eight buildings below, then left-click an empty outlined slot. Each town has 100 shared slots; you can own 20 buildings across the map. Spawners make troops automatically; towers defend.
  4. Return to the fight. The town button counts down 10 seconds before “Return to echo” appears. Press B again to return to your original position. Both trips require 5 seconds without hero combat. Your health, mana, and ability cooldowns are preserved.
  5. Claim the ruins. The four side outposts each have 64 grid cells. The exterior central outpost has 64 cells connected to the bridge by a causeway. Stand in a ruin uncontested for 4 seconds to capture it. Enemy buildings must be destroyed first. The central outpost is controlled by buildings, not hero presence. While your hero is in town, click a controlled ruin on the minimap to position the camera and build in its empty slots.
  6. Control the center. Your team’s surviving buildings on the central outpost control the single guardian. Once destroyed, rebuild it from town for 600 gold using the Guardian control. Destroy the opposing power stone to win. Troop, hero, turret, and building kills earn gold, with modest passive income every 20 seconds. Claim the enemy stone to win. Siege weapons prioritize structures already in range; protect them with frontline troops.

Press Space to center on your hero. Hold the middle mouse button and drag, move the pointer to a screen edge, use arrow keys, or click the minimap to move the camera. Hold Space to follow your hero temporarily. Press Y to toggle camera lock. Scroll to zoom. F toggles fullscreen; P pauses solo play; Esc cancels building placement. While your hero is in town, click your own building to upgrade it or dismantle it for a 50% refund.

Bridge War playtest

How did the battle feel?

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