{
  "version": 1,
  "updated": "2026-09-06",
  "artDirection": "Original expressive cel-shaded toon fantasy. Clean two-to-four-tone materials, bold silhouettes, readable faces, clear anticipation and follow-through.",
  "profiles": {
    "commander": {
      "race": "Human",
      "homeland": "The free harbor of Bellwater",
      "faction": "The Lantern Company",
      "culture": "A volunteer company of sailors, smiths and former royal guards. Rank is earned by protecting someone, not inherited.",
      "biography": "Aldric inherited a broken watchtower and a company that had forgotten why it fought. He rebuilt both with the town’s craftsmen. His bright uniform is a promise that frightened recruits will always be able to find him.",
      "motivation": "Keep the crossing open so displaced families can reach the coast.",
      "personality": "Brave, impulsive and quick to apologize. He remembers every recruit’s name.",
      "quote": "Stay behind my shield. Then we go together.",
      "doctrine": "A balanced expeditionary army with a dependable shield line, longbow support and carefully escorted siege.",
      "economy": "Open with barracks and a ranger lodge; add a hospital before committing expensive siege.",
      "combo": "Use Duel form to remove a threatening hero, then switch to Horde form as your next wave arrives.",
      "visual": "A sunburst shield, wind-tossed blond hair, ivory shoulder plates and a blue captain’s coat. Broad wedge-shaped sword and rounded proportions.",
      "animation": "A quick forward lean before running; a planted foot before every slash; the coat and hair settle one beat after he stops."
    },
    "warden": {
      "race": "Grove elf",
      "homeland": "The wandering orchards of Viridian Reach",
      "faction": "The Greenward Compact",
      "culture": "Families travel with migrating groves. Their bows are grown around a living heartwood strand, and every fallen tree is remembered in song.",
      "biography": "Sylva was a seed courier before she became the Grovekeeper. When the Reach began to freeze, she led its remaining seedlings toward the bridge. She sees the coming war as a test of whether strangers can learn to care for one another.",
      "motivation": "Carry the living grove across the frozen world and keep her people from becoming refugees forever.",
      "personality": "Observant, dryly funny and fiercely protective of small creatures.",
      "quote": "Even here, something can grow.",
      "doctrine": "A mobile ranged host supported by healing and roots; it wins by keeping a healthy firing line alive.",
      "economy": "Begin with archers and inexpensive protectors. Add healers once the frontline can survive their recovery pulses.",
      "combo": "Root the diver threatening your archers; use Horde recovery before your formation falls apart.",
      "visual": "Copper ponytail, bright green eyes, long ears, layered leaf shoulders and a jade bow. A leaf-shaped silhouette distinguishes her from the mages.",
      "animation": "Light heel-to-toe steps, a bow arm held steady through movement, quick glances before firing and leaves that follow her turn."
    },
    "stormcaller": {
      "race": "Human stormborn",
      "homeland": "The floating observatories of Tempest Sound",
      "faction": "The Blue Meridian",
      "culture": "Stormborn communities sail between suspended islands. They record weather in music and treat a well-maintained lightning rod as a civic duty.",
      "biography": "Kael once tried to bottle a thunderstorm for a school demonstration. The resulting disaster taught him caution, but not silence. His staff now conducts the static gathering around the bridge into precise bursts.",
      "motivation": "Find the source of the world’s unnatural storm before it pulls the floating islands from the sky.",
      "personality": "Restless, curious and theatrical until someone is actually in danger.",
      "quote": "A little thunder should clear this up.",
      "doctrine": "A fragile magical army built around burst damage, battlefield control and protected casters.",
      "economy": "Buy a durable screen before stacking expensive arcanists. Save gold for replacements when area attacks punish clustering.",
      "combo": "Use Duel lightning on an exposed rival. Switch to Horde form when a full enemy wave enters a clear area.",
      "visual": "Dark skin, white swept hair, cyan lining, oversized gold cuffs and a split lightning staff. Sharp zigzags contrast with his rounded face.",
      "animation": "A bouncing impatient idle; fingers flick static between casts; spell windups pull cloth backward before a crisp forward release."
    },
    "necromancer": {
      "race": "Awakened revenant",
      "homeland": "The lantern crypts beneath Old Vel",
      "faction": "The Kindly Dead",
      "culture": "The revenants preserve unfinished promises. Their lantern festivals celebrate remembered lives, and their bone artisans repair bodies as carefully as heirlooms.",
      "biography": "Morrath was buried with a crown he never wanted. Centuries later, the souls beneath Old Vel woke him to settle one last royal debt. He has discovered that leadership is much easier when no one expects him to look dignified.",
      "motivation": "Release the trapped souls in the power stones and give his people a choice about their second lives.",
      "personality": "Mischievous, courteous and unexpectedly sentimental.",
      "quote": "We have all the time in the world. You do not.",
      "doctrine": "An attrition army of expendable bones, durable revenants and recovery support. Temporary summons create pressure without generating unlimited resources.",
      "economy": "Start cheaply, then add support once enough bodies can protect it. Spend on a heavy anchor before expensive siege.",
      "combo": "Drain a dangerous hero in Duel form, then raise or sustain a wave in Horde form. Protect the units that keep the army alive.",
      "visual": "A friendly ivory skull, enormous turquoise eye sockets, an angular gold crown and a sweeping violet collar. Soul lights replace gore.",
      "animation": "Buoyant footwork, a loose jaw that reacts to casts, crown follow-through and a delighted staff flourish when summoning."
    },
    "rook": {
      "race": "Human",
      "homeland": "The storm ports of Kestrel Belt",
      "faction": "The Last Expedition",
      "culture": "A civilian rescue fleet turned frontier militia. Repair patches and colored tape identify squads more clearly than rank insignia.",
      "biography": "Rook commanded the last evacuation from a collapsing orbital colony. His rifle is older than most of his soldiers; the survey drone on his shoulder carries the colony’s surviving maps.",
      "motivation": "Secure a route for his stranded fleet and recover a power source that can take it home.",
      "personality": "Economical with words, patient with recruits, skeptical of grand speeches.",
      "quote": "Pick your ground. Keep your people.",
      "doctrine": "Rifle sections alternate covering fire while shield breachers and drones expose targets. Medics stay one rank behind the line.",
      "economy": "Deploy inexpensive riflemen first, then one protective screen and a medic. Add mortar crawlers only when the formation can hold.",
      "combo": "Fire discipline: standing still for 1.2s primes a basic shot for 20% bonus damage. Moving or firing resets the charge. Use Pinpoint burst to open an engagement, then switch forms as the troop lines meet. Mark an 8-unit circle at the cursor. After 1.5s it deals 300 damage; heroes take 20%.",
      "visual": "Olive and cream ceramic armor, a square orange visor, chunky rifle and round-eyed utility drone. Avoid realistic camouflage noise.",
      "animation": "Low athletic steps, a clear shoulder recoil, a visible magazine snap and a drone that banks a moment behind him."
    },
    "veyra": {
      "race": "Human, augmented",
      "homeland": "The citadel moons of Asterfall",
      "faction": "The Void Covenant",
      "culture": "Crusaders take public oaths to defend habitats too poor to build their own shields. Armor is inherited and painted with the names of its keepers.",
      "biography": "Veyra inherited a fortress suit from three generations of guardians. The suit’s reactor is failing, but she refuses to abandon the settlements under her oath.",
      "motivation": "Recover the bridge’s shield technology before her people’s last habitat loses atmosphere.",
      "personality": "Steadfast and gentle off duty; absolutely immovable when defending someone.",
      "quote": "Behind me. There is room for everyone.",
      "doctrine": "Shield bearers establish a safe front while heavy gunners and resonance cantors advance between protection windows.",
      "economy": "Invest in a small durable line before support. Heavy engines are valuable only if their long approach is protected.",
      "combo": "Oath reactor: damage taken stores up to 100 charge. The next shield cast spends it to extend protection by up to 2s. Use Rail thrust to open an engagement, then switch forms as the troop lines meet. Carry a 7s protection field around Veyra as she moves.",
      "visual": "Ivory rounded armor, lavender panels, a readable face inside an open collar and a large gold reactor disk. Oversized gauntlets communicate strength.",
      "animation": "Heavy heel plants, a rising chest plate before shielding, recoil absorbed through the whole body and a slow relaxed idle."
    },
    "morrow": {
      "race": "Stitched revenant",
      "homeland": "The flooded hospitals of Fenwake",
      "faction": "The Second Breath",
      "culture": "The quarantine dead are a mutual-aid society. Stitch patterns record the healers who repaired them; masks are worn as signs of care.",
      "biography": "Morrow stayed in Fenwake’s hospital after the evacuation, treating patients long after her own heart stopped. Her army began as volunteers carrying stretchers through the flood.",
      "motivation": "Find a cure for the sleep-plague that keeps her patients between life and death.",
      "personality": "Maternal, brisk and unflappable. She scolds kings for missing meals.",
      "quote": "Hold still, dear. You are not finished yet.",
      "doctrine": "Cheap shamblers absorb pressure while nurses and grafted brutes stabilize the line. Remains fuel a limited second push.",
      "economy": "Build enough inexpensive bodies to generate remains, then protect one nurse. Delay siege until recovery is reliable.",
      "combo": "Triage ledger: permanent allied troop deaths within 18 grant one remain, up to six. Healing casts spend remains for 20% more healing each. Temporary or revived troops grant none. Use Suture hook to open an engagement, then switch forms as the troop lines meet. For 7s, up to six nearby permanent allied troops revive once at 35% health. Revival grants no extra bounty or remains.",
      "visual": "Mint skin, a smiling porcelain mask, rust-red apron, oversized stitching and glowing glass bottles. Eerie but playful, without gore.",
      "animation": "Uneven but purposeful strides, careful surgical hand gestures and a surprisingly energetic summoning flourish."
    },
    "xyrix": {
      "race": "Chitin symbiote",
      "homeland": "The living asteroids of the Verdant Drift",
      "faction": "The Emerald Hunger",
      "culture": "Broods share sensation through resonant shell patterns. Adaptation is a collective decision, and discarded carapaces become nursery walls.",
      "biography": "Xyrix was born to navigate a brood through empty space. Contact with the bridge’s magic has given it an individual voice, and it is learning the difference between hunger and ambition.",
      "motivation": "Find a stable world for a brood that has never known a permanent home.",
      "personality": "Curious, intense and literal; it treats negotiation as an unfamiliar form of hunting.",
      "quote": "We change. We endure.",
      "doctrine": "Razorling pressure creates openings for acid and spine fire. Shellguards protect fragile synapse organisms during adaptation.",
      "economy": "Start with a fast core and one ranged nest. Add shellguards before acid siege; overinvesting in fragile hunters loses to area damage.",
      "combo": "Adaptation: after a basic attack, casting grants 3s haste in Duel form or 3s protection in Horde form. Only one adaptation is active. Use Rending arc to open an engagement, then switch forms as the troop lines meet. Nearby brood troops gain 40% basic damage and 4 reach for 6s.",
      "visual": "Emerald shell plates, lime sensory eyes, rounded triangular jaws and a high chitin crown. Bright joints show articulation.",
      "animation": "Six-point skitter rhythm, scythes held tightly before striking, antennae tracking targets and an obvious shell flare when adapting."
    },
    "thessa": {
      "race": "Royal ant",
      "homeland": "The amber galleries of Underbough",
      "faction": "The Amber Colony",
      "culture": "Colonies name themselves after shared achievements. Workers, nurses and soldiers negotiate through layered scent trails rather than a single unquestioned command.",
      "biography": "Thessa was chosen to lead a migration after winter sealed the colony’s upper galleries. She carries the scent-memory of thousands of workers and insists their smallest lives matter.",
      "motivation": "Establish a warm nesting ground across the bridge before the next brood hatches.",
      "personality": "Methodical, proud and attentive to every small interruption.",
      "quote": "One trail. A thousand willing feet.",
      "doctrine": "Workers and soldiers create density; majors absorb the first impact while nurses and acid ants operate behind them.",
      "economy": "Build a cheap colony core before majors. Support the route with pheromone posts instead of buying isolated expensive units.",
      "combo": "Colony discipline: colony troops take 12% less damage beside another living allied colony troop within 5 units. The bonus never stacks. Use Mandible lock to open an engagement, then switch forms as the troop lines meet. Call three temporary major ants for 18s, within your troop cap.",
      "visual": "Honey-gold shell, large glossy eyes, curled antennae and a resin crown. Small worker packs contrast with broad-headed majors.",
      "animation": "A precise six-legged gait, antennae that punctuate orders, quick mandible snaps and a full-body brace when guarding."
    },
    "elowen": {
      "race": "Moon elf",
      "homeland": "The silver canopy of Lethwyn",
      "faction": "The Silver Bough",
      "culture": "Their forest cities cultivate moonlight in mirrored leaves. Archers swear to loose no arrow without seeing where it will land.",
      "biography": "Elowen guarded the canopy’s outer paths until stars began vanishing from its mirrors. She follows their fading reflections to the power stones.",
      "motivation": "Restore the lost night sky that guides her people’s migrating forests.",
      "personality": "Reserved, wry and quietly competitive.",
      "quote": "Breathe. The opening will come.",
      "doctrine": "Long-range archers and seers exploit roots while bark guardians protect the firing line. Riders punish distracted siege.",
      "economy": "Open with archers plus thorn sentinels. Add healing before elite guardians, and keep siege behind an established screen.",
      "combo": "Patient aim: basic hits from at least 10 units build up to four focus. The next damaging ability consumes focus for 8% extra damage per stack. Use Moon-thread to open an engagement, then switch forms as the troop lines meet. Call a temporary bark guardian for 24s within the troop cap.",
      "visual": "Silver-white hair, pale green leaf armor, a crescent bow and oversized luminous eyes. Distinct from Sylva through cooler colors and elegant vertical lines.",
      "animation": "Measured gliding steps, long held aiming poses, a crisp bow release and soft seed-light trails."
    },
    "brann": {
      "race": "Dwarf",
      "homeland": "The furnace terraces of Ironroot Deep",
      "faction": "The Deepworks",
      "culture": "Dwarven workshops are cooperatives; an invention belongs to everyone who can improve it. A repaired tool is more prestigious than a new one.",
      "biography": "Brann’s latest walking foundry accidentally tunneled into the ancient bridge foundations. What he found there made him put down his invoice and pick up his hammer.",
      "motivation": "Repair the failing foundations before the whole crossing collapses into the chasm.",
      "personality": "Blunt, generous and delighted by a good mechanical problem.",
      "quote": "That is not broken. It is unfinished.",
      "doctrine": "Ironbreakers hold short fortified advances while gear tenders repair machines and mortars punish buildings.",
      "economy": "Begin with a sturdy core and one gunner line. Add repair crews when machines are worth saving; avoid unsupported mortar rushes.",
      "combo": "Pressure gauge: basic attacks store up to four pressure. The next damaging ability spends it for up to 24% bonus damage. Use Hammerfall to open an engagement, then switch forms as the troop lines meet. Deploy one temporary rune golem for 24s, within your troop cap.",
      "visual": "A huge copper beard, brass goggles, square hammer and rounded furnace backpack. Big rivets and clear pistons replace surface clutter.",
      "animation": "Short heavy steps, beard lag on turns, hammer anticipation through the shoulders and piston recoil with a visible recovery."
    },
    "hroth": {
      "race": "Glacial giant",
      "homeland": "The moving ice fields of Vann",
      "faction": "The Winter That Walks",
      "culture": "Giants carve family histories into traveling ice monoliths. They measure journeys by the songs sung along the way.",
      "biography": "Hroth is carrying the last thawing memory-stone of his clan. He has crossed entire valleys to keep it cold, only to learn the unnatural winter may destroy it too.",
      "motivation": "Find the source of the broken seasons and preserve his clan’s memories.",
      "personality": "Slow to anger, easily amused and careful around smaller friends.",
      "quote": "Little ones, the road is clear.",
      "doctrine": "Expensive heavies create space for shard throwers and frost shamans. Every lost giant is a meaningful setback.",
      "economy": "Buy a modest hillkin line before elite colossi. Shield support makes existing heavies more valuable than another unsupported giant.",
      "combo": "Permafrost: after standing still for 1.5s gain 15% damage reduction. Moving stores a slowing first hit for 4s; attacking consumes the frost. Use Icebreaker to open an engagement, then switch forms as the troop lines meet. A broad frost front travels through a 30-unit corridor after a 1.2s warning. Slows for 4s; heroes take 20%.",
      "visual": "Sky-blue skin, a broad friendly face, ivory tusk ornaments, a wool mantle and a massive translucent maul. Warm accents keep him approachable.",
      "animation": "Long anticipations, deep knee compression, emphatic footfalls and a slow chain swing that settles after the body."
    },
    "kage": {
      "race": "Human",
      "homeland": "The rooftop gardens of Nacre",
      "faction": "The Raven Veil",
      "culture": "The clans began as messengers who crossed occupied cities at night. Their masks identify a duty, not a family.",
      "biography": "Kage once delivered a peace treaty a day too late. He now collects the secrets of anyone who would turn the crossing into another permanent battlefield.",
      "motivation": "Expose whoever is profiting from the war and make the bridge unnecessary as a weapon.",
      "personality": "Playful in conversation, exacting in action and uncomfortable with praise.",
      "quote": "You saw what I wanted you to see.",
      "doctrine": "Fast runners and assassins exploit gaps while chain adepts disrupt support. The army cannot endure prolonged direct fire.",
      "economy": "Start with cheap runners and needles, then add a support layer. Elite assassins need a durable allied army to distract targets.",
      "combo": "Afterimage: moving then landing a basic attack creates one harmless 3s decoy, at most once every 8s. Decoys never damage or capture objectives. Use Raven cut to open an engagement, then switch forms as the troop lines meet. Nearby troops deal 35% more basic damage to isolated enemies for 6s.",
      "visual": "Ink-blue wraps, a raven half-mask, oversized scarf and bright visible eyes. Feather shapes make the silhouette readable without turning it into a black mass.",
      "animation": "Quiet toe-first steps, a brief held crouch before dashing, scarf follow-through and sudden clean changes of direction."
    },
    "akari": {
      "race": "Human",
      "homeland": "The terraced islands of Akebono",
      "faction": "The Vermilion Banner",
      "culture": "Warbands answer to the farmers whose terraces they protect. Their ceremonies preserve discipline and make public promises difficult to forget.",
      "biography": "Akari inherited command after refusing an order to burn a rival harvest. Her retainers followed her into exile, carrying the red banner she still considers borrowed.",
      "motivation": "Win a safe passage home without asking her soldiers to betray their principles.",
      "personality": "Composed, observant and unexpectedly fond of terrible jokes.",
      "quote": "We stand because we choose to.",
      "doctrine": "Spear formations hold position while archers and armored retainers punish committed enemies. Riders threaten an exposed rear.",
      "economy": "Establish spear and archer balance before elite samurai. Support synchronized waves instead of buying units that arrive alone.",
      "combo": "Composure: parrying a direct frontal basic attack primes a 75% stronger counterattack. A missed parry still spends mana and cooldown. Use Drawn dawn to open an engagement, then switch forms as the troop lines meet. Nearby allied troops survive one lethal hit at 1 health during the next 5s.",
      "visual": "Red lacquered lamellar, black ponytail, ivory cords and a broad curved blade. Large eyes and simple cheek planes keep the face expressive.",
      "animation": "Stillness before action, a clear sheath-hand gesture, one fast draw cut and a deliberate return to guard."
    },
    "nami": {
      "race": "Reefborn merfolk",
      "homeland": "The tidal palaces of Glasswater",
      "faction": "The Sapphire Court",
      "culture": "Reefborn cities are grown, not built. Currents carry communal stories between coral districts, and damaged reefs are repaired as a public celebration.",
      "biography": "Nami was an ambassador to the shore until the tides stopped returning. Her court lent her its oldest spear and a company of creatures who had never seen snow.",
      "motivation": "Restore the world’s currents before her home becomes a dry labyrinth.",
      "personality": "Diplomatic, adventurous and fascinated by land customs.",
      "quote": "Every tide returns. So will we.",
      "doctrine": "A mobile protective host that advances with healing pulses and current zones. Shell sentinels anchor fragile casters.",
      "economy": "Buy lancers and a durable shell unit first. Recovery support matters before the first costly deep guardian.",
      "combo": "Undertow: alternating offensive and supportive casts primes a 2s slowing basic attack. Repeating the same cast category does not recharge it. Use Glass current to open an engagement, then switch forms as the troop lines meet. A spectral wake sweeps a 7-unit corridor after 1.1s. Deals 290 damage and slows for 3s; heroes take 20%.",
      "visual": "Turquoise fins, coral-pink armor accents, expressive gold eyes and a translucent spear tip. Fins behave like ribbons, not heavy cloth.",
      "animation": "Smooth gliding locomotion constrained to the ground path, broad spear arcs and delayed fin motion that suggests water."
    },
    "sefu": {
      "race": "Lionkin",
      "homeland": "The sungrass plains of Orama",
      "faction": "The Golden Migration",
      "culture": "Lionkin serve as guardians and interpreters for migrating herds. Leadership is seasonal and follows whoever knows the next safe water source.",
      "biography": "Sefu lost his pride’s trail when the seasons froze. He gathered rival herds around the last spring, discovering that a migration is stronger when no species travels alone.",
      "motivation": "Lead the herds to a new grassland and keep predators and prey bound by their temporary truce.",
      "personality": "Warm, proud, patient with children and quick to laugh.",
      "quote": "No one is left behind the herd.",
      "doctrine": "Fast hunting packs create pressure while rhinos and elephants supply a heavy center. Keepers sustain the formation.",
      "economy": "Start with small hunters and one line holder. Expensive beasts need recovery support and a clear route to contact.",
      "combo": "Pack instinct: basic attacks heal Sefu for 20 when an allied beast is within 6 of the target. Recovery can occur once every 2s. Use Sunclaw to open an engagement, then switch forms as the troop lines meet. A broad stampede warns for 1.2s then deals 300 damage and pushes enemies up to 4 units. Heroes take 20%.",
      "visual": "A round lion face, enormous golden mane, blue cloth and warm leather. Recognizable animal anatomy with exaggerated readable poses.",
      "animation": "Springy feline strides, a mane that follows pounces, a full chest expansion for roars and a relaxed tail in idle."
    },
    "ixara": {
      "race": "Mycelial person",
      "homeland": "The luminous caverns of Velora",
      "faction": "The Violet Communion",
      "culture": "The Communion shares memories through gardens, while individuals choose which memories to keep. It values difference as a source of resilience.",
      "biography": "Ixara grew from a seed carried beyond the network and learned solitude before she learned language. She returned with stories her people had never imagined.",
      "motivation": "Build a living connection across the bridge without erasing the individuality of those who join it.",
      "personality": "Gentle, curious and occasionally distracted by a memory that is not hers.",
      "quote": "There is room in the garden for you.",
      "doctrine": "Fields connect slow regeneration and support. Sentinels protect tender units while siege grows behind a held position.",
      "economy": "Seed a defendable area before buying regeneration heavies. Relays are useful only if the frontline can keep them alive.",
      "combo": "Mycelial link: inside an allied healing field, Ixara regenerates 10 health/s. Overlapping fields never stack this bonus. Use Spore needle to open an engagement, then switch forms as the troop lines meet. Grow up to three temporary 18s fungal sentinels from your active fields. Requires a field; troop caps apply.",
      "visual": "A lavender cap crown, glowing mint gills, peach face and flowing root ribbons. Soft rounded forms contrast with the insect factions.",
      "animation": "Soft buoyant steps, a breathing cap, tendrils that catch up after a turn and spores gathering before a cast."
    },
    "khepri": {
      "race": "Scarab revenant",
      "homeland": "The solar tombs of Sahr",
      "faction": "The Obsidian Dynasty",
      "culture": "The dynasty once preserved sunlight for the winter. Its resurrected artisans now debate whether the old rulers deserve to return at all.",
      "biography": "Khepri woke to find his empire remembered only as a warning. He travels with craftspeople and skeptical guards, hoping to earn a better ending than the one carved on his tomb.",
      "motivation": "Return stolen sunlight to his people and prove a second reign can serve rather than rule.",
      "personality": "Formal, self-aware and awkwardly eager to be useful.",
      "quote": "Let the record show that we tried again.",
      "doctrine": "Durable guards protect sunlight support and charged ranged fire. The army has clear high-power and low-resource windows.",
      "economy": "Build a stable guard line before collectors and solar siege. Spend resources to preserve key units instead of chasing every kill.",
      "combo": "Solar vessel: basic attacks gather one sunlight, up to five. Damaging and protection casts consume sunlight for 8% damage or 0.3s shield duration per stack. Sundials add one sunlight every 2s nearby, without stacking. Use Sun shard to open an engagement, then switch forms as the troop lines meet. For 8s a moving solar field alternates each second between protection and 40 troop damage/s. Heroes take 20%.",
      "visual": "Obsidian shell, huge gold brows, turquoise eyes and a bright solar disk. Scarab curves and geometric gold shapes remain clear at distance.",
      "animation": "Regal upright movement, precise staff gestures, a rising disk before major casts and small sand puffs instead of realistic debris."
    },
    "orin": {
      "race": "Clockwork person",
      "homeland": "The bridge-city of Pendulum",
      "faction": "The Brass Accord",
      "culture": "Automata gained independence when their makers wrote the right to refuse into every core. Their city debates timekeeping with unusual passion.",
      "biography": "Orin was built to perform ceremonial duels exactly on schedule. One day he refused to strike an injured opponent, and discovered that a missed beat could be the beginning of a life.",
      "motivation": "Find the lost core that can free unfinished automata from their factory commands.",
      "personality": "Polite, inquisitive and delighted by improvisation.",
      "quote": "I have calculated a better idea.",
      "doctrine": "Fast clockwork attack windows alternate with recovery. Brass guardians buy time for repair spiders and rail automata.",
      "economy": "Open with fencers and a guardian. Add repair support before overclock-dependent elites; keep reserves for the recovery phase.",
      "combo": "Escapement: every third basic attack stores one coil, capped at one. The next ability consumes it to grant 3s haste and restore 12 mana. Use Arc cut to open an engagement, then switch forms as the troop lines meet. Nearby automata gain haste and 45% basic damage for 6s, followed by a 2s movement slowdown.",
      "visual": "Warm brass face plates, large blue glass eyes, navy coat panels and a bright electric sabre. Exposed gears are few, oversized and legible.",
      "animation": "A ticking preparatory pose, clean accelerating cuts, spring-loaded stops and a visible winding motion during recovery."
    }
  }
}
